edu-boardgame-generator/js/state.js

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/* state.js — Zustand ST + localStorage + Reset */
/* ══════════════════════════════════════════════
STATE
══════════════════════════════════════════════ */
const ST={
devName:'',name:'',desc:'',figure:'',figure2:'',background:'',
playerCount:1,
fieldCount:10,fields:Array(10).fill(null),
storyItems:[],quizData:[],
rules:{movement:'dice',fail:'lives',lives:'3',pts:'10'},
consequences:{win:'nothing',winVal:2,lose:'nothing',loseVal:1,winPts:10,losePts:5},
mgSettings:{},
worldSeed:0,
worldLocked:false,
shareCode:'',
highestStep:0,
};
try{
const sv=JSON.parse(localStorage.getItem('gameConfig')||'{}');
if(sv.devName)ST.devName=sv.devName;
if(sv.name)ST.name=sv.name;if(sv.desc)ST.desc=sv.desc;
if(sv.figure)ST.figure=sv.figure;if(sv.figure2)ST.figure2=sv.figure2;if(sv.background)ST.background=sv.background;
if(sv.playerCount===1||sv.playerCount===2)ST.playerCount=sv.playerCount;
if(sv.fieldCount)ST.fieldCount=sv.fieldCount;
if(sv.fields){ST.fields=sv.fields;while(ST.fields.length<ST.fieldCount)ST.fields.push(null);ST.fields=ST.fields.slice(0,ST.fieldCount);}
if(sv.storyItems)ST.storyItems=sv.storyItems;
if(sv.quizData)ST.quizData=sv.quizData;
if(sv.rules)Object.assign(ST.rules,sv.rules);
if(sv.consequences)Object.assign(ST.consequences,sv.consequences);
if(sv.mgSettings)ST.mgSettings=sv.mgSettings;
if(sv.worldSeed)ST.worldSeed=sv.worldSeed>>>0;
if(sv.worldLocked)ST.worldLocked=!!sv.worldLocked;
if(sv.shareCode)ST.shareCode=String(sv.shareCode);
if(sv.highestStep)ST.highestStep=sv.highestStep;
}catch(e){}
let cur=0;
function save(){
try {
localStorage.setItem('gameConfig',JSON.stringify({
devName:ST.devName,name:ST.name,desc:ST.desc,figure:ST.figure,figure2:ST.figure2,playerCount:ST.playerCount,background:ST.background,
fieldCount:ST.fieldCount,fields:ST.fields,storyItems:ST.storyItems,
quizData:ST.quizData,rules:ST.rules,consequences:ST.consequences,mgSettings:ST.mgSettings,worldSeed:ST.worldSeed,worldLocked:ST.worldLocked,shareCode:ST.shareCode,highestStep:ST.highestStep,
}));
} catch(e) {
if(e.name==='QuotaExceededError'){
appAlert('Speicher voll. Bitte altes Spiel löschen.');
}
}
showSaveIndicator();
// Note: code update is triggered by input/change listeners, not here
}
function showSaveIndicator(){
const el=document.getElementById('saveIndicator');
if(!el)return;
el.style.opacity='1';
clearTimeout(el._hideTimer);
el._hideTimer=setTimeout(()=>{el.style.opacity='0';},2000);
}
/* ── App-Dialog (ersetzt natives confirm/alert) ── */
let _appOk=null;
function appConfirm(message, onOk, opts){
opts=opts||{};
const dlg=document.getElementById('appDialog'); if(!dlg){ if(confirm(message)&&onOk)onOk(); return; }
document.getElementById('appDialogIcon').textContent = opts.icon || (opts.danger?'⚠️':'❓');
document.getElementById('appDialogMsg').textContent = message;
const yes=document.getElementById('appDialogYes'); const no=document.getElementById('appDialogNo');
yes.textContent = opts.okText || 'Ja';
no.textContent = opts.cancelText || 'Abbrechen';
yes.classList.toggle('danger', !!opts.danger);
no.style.display = opts.noCancel ? 'none' : '';
_appOk = onOk || null;
dlg.classList.add('open');
}
function appAlert(message, onOk, opts){
appConfirm(message, onOk, Object.assign({noCancel:true, okText:'OK', icon:''}, opts||{}));
}
function appDialogOk(){
document.getElementById('appDialog').classList.remove('open');
const fn=_appOk; _appOk=null;
if(fn){ try{ fn(); }catch(e){ console.error(e); } }
}
function appDialogCancel(){
document.getElementById('appDialog').classList.remove('open');
_appOk=null;
}
function resetAll(){
appConfirm('Wirklich alles zurücksetzen?\n\nAlle Eingaben gehen verloren!', ()=>{
localStorage.removeItem('gameConfig');
localStorage.removeItem('testFeedback');
location.reload();
}, {danger:true, okText:'Zurücksetzen', icon:'🗑️'});
}