edu-boardgame-generator/minigames/flappy.js
Spiel-Generator Workshop 016be6ea90 feat: initial project structure with modular mini-game system
- editor.html: 5-step game editor with live Python code split-screen
- game.html: playable board game engine
- codegen.js: Python live-code generator (extracted from editor)
- logo.png: PH Weingarten logo (extracted from Base64)
- minigames/_api.js: shared Mini-Game API (makeCanvas, onResult, helpers)
- 12 Mini-Games as individual modules (launch + preview API):
  snake, flappy, memory, quiz, reaction,
  basketball, catch, maze, simon, typing, puzzle, spotdiff
- README.md with architecture docs and deployment guide

Refactoring highlights:
  - editor.html: 251 KB → 102 KB (-59%)
  - Mini-games fully decoupled, each ~100-200 lines
  - All 12 games now have working launch() + preview()
  - Maze uses recursive backtracker algorithm
  - spotdiff uses canvas-drawn scene with 5 differences
2026-03-14 22:12:25 +00:00

129 lines
4.5 KiB
JavaScript

/**
* minigames/flappy.js
* 🐦 Flappy Bird — Klicke oder Leertaste, um durch die Röhren zu fliegen!
*/
window.MG_flappy = (function() {
const ID = 'flappy';
const EMOJI = '🐦';
const NAME = 'Flappy Bird';
const DESC = 'Klick oder Leertaste, um zu fliegen. 3 Hindernisse schaffen = Sieg!';
const CONTROLS = 'Klick / Leertaste';
const MULTI = 1;
function run(wrap, W, H, cfg, onDone) {
const { canvas, ctx } = MGAPI.makeCanvas(wrap, W, H);
const theme = cfg.theme || { primary: '#06b6d4' };
const WIN_PIPES = cfg.winPipes || 3;
const GRAV = 0.5, JUMP = -8, PW = 38, GAP = 85;
let bird = { y: H / 2, vy: 0 };
let pipes = [{ x: W, gap: Math.random() * (H - 100) + 30 }];
let score = 0;
let dead = false;
let started = false;
let stopped = false;
let raf, endTimer;
const jump = () => { if (!dead) { bird.vy = JUMP; started = true; } };
const onKey = e => { if (e.code === 'Space') { e.preventDefault(); jump(); } };
document.addEventListener('keydown', onKey);
canvas.addEventListener('click', jump);
// Touch
canvas.addEventListener('touchstart', e => { e.preventDefault(); jump(); }, { passive: false });
function loop() {
if (stopped) return;
raf = requestAnimationFrame(loop);
ctx.fillStyle = '#050508';
ctx.fillRect(0, 0, W, H);
// Hintergrund-Gradient
const grad = ctx.createLinearGradient(0, 0, 0, H);
grad.addColorStop(0, '#0a0a1a');
grad.addColorStop(1, '#050508');
ctx.fillStyle = grad;
ctx.fillRect(0, 0, W, H);
if (started && !dead) {
bird.vy += GRAV;
bird.y += bird.vy;
pipes.forEach(p => p.x -= 2.8);
if (pipes[pipes.length - 1].x < W - 170)
pipes.push({ x: W, gap: Math.random() * (H - 100) + 30 });
pipes = pipes.filter(p => p.x > -PW);
pipes.forEach(p => { if (p.x + PW < 50 && !p.passed) { p.passed = true; score++; } });
if (bird.y < 0 || bird.y + 20 > H) dead = true;
pipes.forEach(p => {
if (50 < p.x + PW && 70 > p.x && (bird.y < p.gap || bird.y + 20 > p.gap + GAP))
dead = true;
});
if (dead && !endTimer)
endTimer = setTimeout(() => onDone(score >= WIN_PIPES), 1000);
if (score >= WIN_PIPES && !dead && !endTimer)
endTimer = setTimeout(() => onDone(true), 400);
}
// Röhren zeichnen
pipes.forEach(p => {
// Röhren-Körper
MGAPI.roundRect(ctx, p.x, 0, PW, p.gap - 8, 4, `${theme.primary}cc`, null);
MGAPI.roundRect(ctx, p.x - 3, p.gap - 12, PW + 6, 12, 4, `${theme.primary}ee`, null);
MGAPI.roundRect(ctx, p.x, p.gap + GAP + 8, PW, H - p.gap - GAP - 8, 4, `${theme.primary}cc`, null);
MGAPI.roundRect(ctx, p.x - 3, p.gap + GAP, PW + 6, 12, 4, `${theme.primary}ee`, null);
});
// Vogel
ctx.shadowColor = dead ? '#ef4444' : theme.primary;
ctx.shadowBlur = 12;
ctx.fillStyle = dead ? '#ef4444' : theme.primary;
ctx.beginPath();
ctx.ellipse(50 + 14, bird.y + 10, 14, 10, bird.vy * 0.04, 0, Math.PI * 2);
ctx.fill();
// Auge
ctx.shadowBlur = 0;
ctx.fillStyle = '#fff';
ctx.beginPath();
ctx.arc(50 + 20, bird.y + 7, 4, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#000';
ctx.beginPath();
ctx.arc(50 + 21, bird.y + 7, 2, 0, Math.PI * 2);
ctx.fill();
// HUD
MGAPI.text(ctx, `🐦 ${score} / ${WIN_PIPES}`, 8, 14,
{ align: 'left', size: 13, color: theme.primary });
if (!started) {
MGAPI.text(ctx, 'Klicken oder Leertaste', W / 2, H / 2 + 40,
{ size: 13, color: 'rgba(255,255,255,0.7)' });
}
if (dead) {
MGAPI.resultScreen(ctx, W, H, score >= WIN_PIPES,
score >= WIN_PIPES ? `${score} Hindernisse geschafft!` : `Nur ${score} — flieg weiter!`);
}
}
raf = requestAnimationFrame(loop);
return {
stop() {
stopped = true;
cancelAnimationFrame(raf);
clearTimeout(endTimer);
document.removeEventListener('keydown', onKey);
canvas.removeEventListener('click', jump);
},
};
}
function launch(wrap, W, H, cfg) { return run(wrap, W, H, cfg, won => MGAPI.onResult(won)); }
function preview(wrap, W, H, cfg) { return run(wrap, W, H, { ...cfg, winPipes: 3 }, won => MGAPI.onResult(won)); }
return { id: ID, emoji: EMOJI, name: NAME, desc: DESC, controls: CONTROLS, multi: MULTI, launch, preview };
})();